ULTRAMARIN, Virtual and Augmented Reality Festival
ULTRAMARIN is an immersive exhibition of projects of artists from different countries, who use modern emerging technologies like Virtual, Augmented and Mixed Reality as well as Projection Mapping and New Media Art and devoted to the theme of “water”. The artistic program of “VRHAM! Festival” (Hamburg, Germany) has served as a starting point for the curation.
The world premiere of the exhibition will take place at Stanislavsky Electrotheatre, Moscow.
We are going to present an open program of public talks and meetings with the artists in the context of the festival. Detailed information is to be delivered soon.
The ULTRA and MARIN sections run daily from 11 a.m. to 9 p.m. on April 22 to April 25, repeating every two hours. Each session runs for 90 minutes.
THE ART WORKS
Acqua Alta – Crossing the mirror by Adrien M & Claire B (France, 2019)
A woman, a man, a house, a flood. Acqua Alta – Crossing the mirror is a voyage in the imaginary of water and the story of a disaster. It is a book whose drawings and paper volumes become the décor of a story, only visible in augmented reality
Àpeiron VR, Sandro Bocci (Italy, 2020)
What is time? Àpeiron VR is an immersive journey through the depths of this question. In a progression of visual speculations, the viewer experiences the unfolding of time from outside time, a place of the undefined
Aquaphobia by Jakob Kudsk Steensen (USA, 2017)
AQUAPHOBIA uses VR to connect inner psychological landscapes with exterior eco-systems. The work is inspired by psychological studies of the treatment of aquaphobia – fear of water – as an entry point to transform perceptions of our relationship to future water levels and climates.
Muted by Christophe Monchalin (Belgium, 2020)
VOLUMETRIC VR EXPERIENCE / With the weightlessness of a freediver's descent, let you sink below the surface of a young girl’s silence, down to the depths of her illusion.
MYRa by Olivia Mc Gilchrist (Canada, 2020)
“MYRa” combines digital underwater worlds with performance art, where viewers remain still amidst a virtual tidal wave, represented through 360 videos and 3d animations which moves around them. This virtual wave evokes the Caribbean’s complex relationships with water: from geographical dependency to environmental precarity. It is also inspired by the loss of a close friend, suggesting the feeling of being submerged by grief.
Primordial Force by Can Büyükberber (Turkey, 2021)
As a welcoming immersive audiovisual piece for Ultramarin, Primordial Force takes the concept of "beyond the sea" into its alchemical roots and uses it as metaphor for the collective unconscious, as C.G. Jung depicted. A primordial force could be modeled as an energy that originated everything: reality, time, space, life; an infinite potential of constant movement and interaction between pieces, forming an ever-evolving whole.
The Bone by Michelle-Marie Letelier (Germany, 2019-2021)
The Bone is an interactive experience in virtual reality inside the skull of a wild salmon, where certain elements and narrations are to be discovered. Profoundly inspired by Dr. Martin Lee-Mueller’s book Being Salmon, Being Human (https://www.beingsalmonbeinghuman.com/thebook), these narrations address ethical and ecological issues related to salmon farming, domestication and coexistence with this species, from a non-anthropocentric, eco-philosophical and indigenous perspective.
Ulrich Schrauth
is the Artistic Director of VRHAM! Festival in Hamburg and the XR & Immersive Programmer for the annual BFI London Film Festival. In addition to that, he supervises various international projects within the field of digital media as creative director.
On a regular basis he acts as a jury member, among others for the Fedora Digital Art Prize, Laval Virtual/France or the VREFEST Rome/Italy. Furthermore, Ulrich Schrauth is speaker and moderator with the focus on immersive art, for the SXSW Festival Austin/Texas or the Cannes Film Festival/France.
VRHAM! — Virtual Reality & Arts Festival Hamburg
is the first international artistic Virtual Reality festival. Founded in 2018, VRHAM! has established itself as an important date in the international VR art scene. From its base in Hamburg, VRHAM! offers a unique platform to engage with this new immersive art form, and innovative ways of perceiving artistic content, while also creating a space for discourse on socially relevant topics.
The fourth edition of VRHAM! Virtual Reality & Arts Festival will take place from 4—12 June 2021.
Year of Germany in Russia 2020/2021
A number of outstanding events will take place in the context of the Year of Germany in Russia 2020/2021, which will tell us of the diversity of life in Germany, about its language, culture and society. Along with Pop-Up festivals in Krasnodar, Kaliningrad and Vladivostok a lot of other festivals, cultural events, youth discussion forums as well as scientific and economic conferences have been planned across Russia. The Year of Germany also supports projects aimed at strengthening the relationship between Russia and Germany in the spheres of culture and arts, language, science and education, society, economy and technologies which are mutually worked out by Russian and German partners.
The Year of Germany in Russia project is organized by: Embassy of the Federative Republic of Germany, Goethe Institute, Foreign Trade Chamber of Russia and Germany.
In the framework
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Performers
Curator: Ulrich Schrauth
Producer: Irina Tokareva
VR technical support: Film XR.
Supported by: Ministry of Culture and Media Hamburg, French Institute in Russia, the Italian Embassy in Russia, Embassy of the Kingdom of Belgium in Russia.
Technical partner: Great Gonzo Studio.
Festival mediators: ”Thursday” voluntary fund